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Huxley Interview - Webzen talk about the game's deathmatching.

Webzen is still keeping its cards tight to the vest with Huxley, its massively multiplayer first-person shooter that first graced our cover way back in November 2005, but 1up.com did get the game's production director, Ki Jong "K.J." Kang, to dribble out new facts about the game's deathmatching. As Webzen has stressed all along, Huxley, powered by Unreal Engine 3, will place more emphasis on gamers' twitch skills than on characters' stats--and nowhere will this be made clearer than in the deathmatches, where players will put aside the game's larger MMO-style concerns to indulge in some good old-fashioned fragging and trash-talking.

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