GB writes: "MadWorld is a terrific idea. From a distance, it looks like an amazing, unique project, full of creativity. But the closer you get to it, and the more time you spend working your way through its levels, MadWorld loses a lot of its charm, quickly becoming a slow-paced brawler that shows you all of its best tricks in the first ten minutes. Everything else, from the game's unique art style to its rampant use of blood and cursing, feels like a sleight-of-hand trick designed to make you think the game is more than it really is. If you can keep up the suspension of disbelief, MadWorld is probably pretty amazing. But after hearing the announcers repeat the same handful of phrases again and again for the first hour, and seeing the same death animations applied to multiple levels and multiple opponents, all I could see was the basic, repetitive fighting underneath MadWorld's thick layer of style."