Trinigy Vision Engine 7 Adds Morpheme Integration

NaturalMotion's character animation middleware Morpheme will be integrated into Trinigy's Vision Engine 7 through a new partnership between the two companies.

The latest version of Morpheme, a tool for authoring and previewing blends, blend trees, and transition graphs in real time is aimed to optimize the way animation and physics methods are implemented within and across animation skeletons. To that end, it recently integrated Nvidia's PhysX physics tech.

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