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GameZine: Killzone 2 screenwriter interview: the challenges of video game narrative

GameZine writes: "Killzone 2 screenwriter Iain Howe explains how he worked himself up from a games tester, whether a game's narrative takes the back seat in development and if games have more potential in storytelling than films.

Today I bring you the first part of my interview with Ex-Guerrilla Iain Howe. As well as the above, we talk about the art of dynamic in-game dialogue and whether cutscenes are counter to the gameplay experience."

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gamezine.co.uk
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