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Love to Hate: A look at gaming's biggest public enemies

Everyone hates 'em, but do they really know why? Games Net picked some of the gaming industry's least favorite companies and examined how each has fallen from grace and what can be done to return to glory.

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PS360WII3699d ago

PUBLIC ENEMY: Xbox Live Marketplace

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Why the hate?

Call it the "rule of three". Gamers seemingly have to find an enemy any time three entities try to co-exist (see GamePro and Sony). Right now, Xbox Live Marketplace has become the least attractive of the three online content services even though it is easily the most robust. It's the largest service--gamers love to root for underdogs, remember?--but it also has been the most problematic as of late as the service has become overrun with microtransactions and missed deadlines for new Live Arcade titles. Whereas Sony has been mixing fully-featured downloads like Tekken 5 and Gran Turismo HD with original content like flow, and Nintendo has been pumping out classic titles at a regular pace, Microsoft has stumbled to put out well-received new games on Xbox Live, struggling to put out arcade also-rans like Root Beer Tapper, Paperboy, and Ms. Pac-Man. It certainly didn't help when the XBLA gurus chose to poke fun at another week without new title with an ill-conceived video. As Sony's AllIwantforxmasisapsp.com has proven, ijokes won't alleviate customer anger.

Is a turnaround possible?

Like so many other companies included here, sacrificing a bit of profitability could do wonders. Why are we being nickel-and-dimed for ancillary purchases like gamerpics, themes, and extra content for games we've laid out sixty bucks for? Perhaps including codes for free gamerpics and a theme available upon purchase of a game would be appealing--it could even drive more software purchases. As for the Xbox Live Arcade, Microsoft needs to put its nose to the grindstone and push these out a rate comparable to Nintendo while moving away from the classic arcade games that look absolutely awful next to Sony's more professional choices.

Sorry for just copy and paste but I couldn't say it any better and I find it annoying when I say this on the site and get 3 disagrees as if I'm attacking 360 itself. I'm not, I'm saying work harder on XBLA

JasonPC360PS3Wii3699d ago (Edited 3699d ago )

I don’t find anything wrong with Xbox Live other than not being able to invite more then one person in private chat, I would like to be able to have a party chat while playing single player games. But this can be fixed and has been mentioned several times lately at the Xbox forums and sense MS likes to listen to its fans it should be fixed soon. As for what the guy said about Xbox Live yeah the micro transactions are being a little bit abused but the other things he said I don’t agree at all “missed deadlines for new Live Arcade titles” Yeah games are never delayed ever<--that’s sarcasm. Gamerpics that are for a game you have purchased should be free, but non gaming related gamerpics they should not be free because there made by someone else, although maybe a price drop would be nice.

“As for the Xbox Live Arcade, Microsoft needs to put its nose to the grindstone and push these out a rate comparable to Nintendo while moving away from the classic arcade games that look absolutely awful next to Sony's more professional choices”

Give them a break they are the first to do this everyone else just copied what the did and its not easy acquiring the license to some of these unless there original, must remember they don’t have the classic arcade style library that matches Nintendo and as for Sony they bought out a lot of Sega’s stuff if you guys remember.

Dukester1013699d ago (Edited 3699d ago )

I agree with you. XBLA is great (the first of its kind), but it needs to improve more.

I realize this isnt an easy process, but with other companies now in the fray, they need to step it up.

blackmagic81033699d ago

i agree with most but the live one is weird and i'm tired of all the sony hate i have a ps3 and love it.

Bullseye3699d ago

EA, scum of the games industry.Publishers should publish, not dictate.
Strifle creativity, because it won't make millions..EA, I.. EA They..E.. I.. I've gotta go sit down.