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GameZine: An Interview with ThatGameCompany: Flower

GameZine writes: "In our interview with ThatGameCompany we look into their latest release Flower, covering everything from the inspirations behind the game, whether they might branch out into full retail games and how many flowers are actually in Flower.

We caught up with ThatGameCompany's co-founder and president Kellee Santiago to talk everything Flower, including questions provided by the ever gracious posters of the Beyond3D technical forums."

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gamezine.co.uk
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creatchee3322d ago

Flower was awesome - it was a game that defied being a game. I can't wait to see what the devs have up their sleeves next.

PotNoodle3322d ago

Yeah, the end level was amazing. The credits sequence on that game was the best credits sequence i have ever seen on a game.