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NVIDIA Provides Physics Technology for PLAYSTATION 3

PRNewsWire Reports -
NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION(R)3 (PS3(TM)) with Sony Computer Entertainment Inc (SCEI). As a result, the binary version of the NVIDIA(R) PhysX(R) technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.

The NVIDIA PhysX software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.

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thereapersson3564d ago

More accessibility in regards to PS3 development is definitely a good thing!

JsonHenry3563d ago

Nvidia has been doing this with their video cards for some time now. The only draw back? It uses the GPU to compute the physics. Which means it is even more taxing on the video card and taking up GPU resources.

The middleware part of it might make it possible for the CELL to get into the action more, but the hardware enhanced physics has to be done on the GPU.

All-33563d ago

http://developer.nvidia.com...

Also --> BOTH Sony --> AND <-- Microsoft have licensed the PhysX SDK for their video game consoles.

morganfell3562d ago

Actually Json you are wrong. Tests have shown the GPU actually operates faster than when combined with an Aegia card...It doesn't make sense but those are the results.

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user8586213564d ago

sweet!!! i no unreal 3 will take advantage of this cant wait to see waelse does :P

DreamTension3563d ago (Edited 3563d ago )

Cause they both use PhysX....So does Mass Effect (Uses unreal 3 too).

http://www.nzone.com/object...

user8586213562d ago

yhh the PC versions!!! the 360 doesnt even hav a NVIDIA card in the 1st place!!! so wheres physx gona cme 4rm?? ati?? lmao

GlowingPotato3564d ago (Edited 3564d ago )

Definitely PS3 is a sleeping giant

UltimateIdiot9113564d ago

Nice, I know one game that already uses PhysX.
Valkyria Chronicles

GlowingPotato3564d ago (Edited 3564d ago )

It is superior than Physx by AGEIA ?

butbutbuttehcell3564d ago

It's the same thing isn't it? I thought Nvidia acquired Ageia

GlowingPotato3563d ago (Edited 3563d ago )

oh, its true...

so...it is better than havok ? =p

butbutbuttehcell3563d ago

'It is better than Havock ?' isn't a question. If you meant 'Is it better than Havok' then I can say probably considering it normally requires a physics-heavy processor (either on a PhysX card (old) or Nvidia cards (now)) to use. Havok is just a basic physics engine than most computers can run.

GlowingPotato3563d ago

Understood!

btw... sry for the "Is it" "it is " thing...

Ju3563d ago

"Havok is just a basic physics engine than most computers can run." And physx does not ?

Aegea just made their own physics engine and designed it in a way it can be accelerated by a dedicated chip. Doesn't mean it won't run on a CPU (because it certainly does). It allowed to use their proprietary PhysX PCI accelerator boards to take some load off the CPU but wasn't widely used (simply because these boards are/were more expensive then another graphics board).

NVidia bought them to showcase their "GP-GPU" strategy, now its even integrated in their latest GForce drivers. They now use the GPU to accelerate physics code - if you have a GForce card, that is, and the application (game) supports PhysX. The driver now lets you configure which graphics card you want to run the physics core on, e.g. The results are better then the dedicated HW. So its a win-win for both Aegea and NVidia. Problem with NVidia is the same like with CUDA, its their proprietary tech, again. And they usually don't make this available to anyone else (for a things they cannot control).

I am curious how they use the PS3, though. I would have imagined, they use the PSUs a lot. But given its from NVidia I'd guess they might offload a portion on to the RSX. I would like to see some performance data. Those could be interesting.

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