Rockstar Games doesn't make game consoles, but they do send messages about them.
The game developers at the global studio made the PS2 a foundation for mature masterworks like "Grand Theft Auto III."
It proved the power of the PSP with the console-style "GTA: Liberty City Stories."
And now, with the Nintendo DS in its fifth year, the studio presents an altogether different expression of what Nintendo's 100-million-selling system could be to developers and gamers: a platform for grand and grimy innovation rather than just small, quirky or retro experiences.
Imagine a world where the planet's best game developers put their hearts, their hours and their publisher's money into Nintendo's two-screened portable. This would be a world not just of Nintendo, Vicarious Visions, Square-Enix and a few other top-flight developments studios making the best DS games, but one in which Blizzard and Bungie and Lionhead produced works consistent with their vision, values and talent.