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240°

SEGA: We were the first third-party publisher to believe in Wii

With high-quality titles such as The Conduit, MadWorld, and House of the Dead: Overkill, there's no doubt that SEGA is one of the standout third-party publishers on the Wii. The company has provided the system with undeniable support. SEGA of America President Simon Jeffrey is claiming, however, that SEGA was the first third-party publisher to believe in the Wii.

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MGOelite5512d ago

you may believe in the wii but that doesnt mean you have made a good game for it yet

Smacktard5512d ago

I clicked disagree, but then realized you're right. There IS a difference between making games and publishing them. The difference being, they've published good games like House of the Dead: Overkill and MadWorld, and made crap games like Sonic and the Secret Rings & Sonic With a Sword.

Sunny_D5512d ago (Edited 5512d ago )

Actually I think Sega are coming back with great games like they used to on all platforms except for the Sonic game but look at the recent games.

@ SMACKTARD: I accidently clicked disagree, here's a bubble.

ChaoticStupid5512d ago

And you point was? That you missed the part of the article that said Publisher? Great point

SinnedNogara5511d ago (Edited 5511d ago )

True, but they are PUBLISHING good games.

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2FootYard5512d ago

I heard Nintendo gave Sega syphillis.

swiftshot935512d ago (Edited 5512d ago )

Sega as a publisher just has to understand that hardcore games wont do as well as casual games on Wii. (Metroid Prime 3 sales=over 500,000;Wii Fit sales=over 8,000,000) I also believe that Platinum games is a studio that is much too talented to be developing games for Wii.

ChaoticStupid5512d ago

Yeah now compare the ad campaign for each one. Now you dont really have a point anymore. Metroid had nothing and Wii fit had a huge ad campaign.

SpoonyRedMage5512d ago

I disagree, it's obvious Platinum studios love working with the Wii and really want to do artsy games. Plus there's the problem with looks and HD consoles.

I know a lot of people want a HD Madworld but that wasn't the vision they had, and if they put it on the 360 and PS3 in it's current state people would moan about bad graphics and if they took longer to upgrade the graphics people would moan about how long it's taking. Plus Madworld would likely be ignored in favour of other games(any big exclusives). The Wii suits there needs perfectly and I'm glad they enjoy working with it. But they're still making awesome games for the HD consoles, which is awesome.

I do think Nintendo should employ the employees of Factor 5 because they too really knew how to use the Nintendo consoles and enjoyed their work.

SinnedNogara5511d ago

@ swiftshshot

Metroid Prime 3 sold 1.3 million (around there).

And your right. Hardcore and casual games work on the Wii. Go to VG Chartz and research this before you click disagree.

There are millions of Wii casual players and MILLIONS of hardcore Wii gamers (including me). That is why casual games like Wii Fit sell very well and it is why Nintendo makes them, for money and to increase the fanbase. Going casual was right, but they didn't forget the hardcore gamers. If you don't believe this here are the games they released that are CORE from Nintendo:

Mario Galaxy
Metroid Prime 3
Legend of Zelda: Twilight Princess
Mario Kart Wii
Super Paper Mario
Super Smash Bros. Brawl

Here are Core games from SEGA that proves that they care:

MadWorld
The Conduit
House of the Dead: Overkill
House of the Dead 2 & 3 Return
NIGHTS: Journey into Dreams
Mario and Sonic at the Olympic Games (I consider it hardcore, it brings old-school memories back into hardcore gamers).

However, they didn't do very much as my list shows. I imagine I'll see more, but here is the stronger Capcom list.

Resident Evil 4: Wii editon
Resident Evil: The Umbrella Chronicles
Resident Evil: The Darkside Chronicles
Resident Evil 1 Wii-make
Monster Hunter 3
Okami
Tatsunoko vs. Capcom
Monster Hunter G
Resident Evil Zero Wii-make
Dead Rising: Chop till You Drop

And just for a quick comparison, here is the Ubisoft list:

Red Steel
Tenchu: Shadow Assassins
uhhh............Red Steel 2

I agree with what Sega said. But I think Capcom and Nintendo have done a better job, because I think they started to believe in Wii first. Sega cares, and I enjoy some of their games, but I also think that they weren't the first "believer third-party". But being last isn't a bad thing.

I am still excited for The Conduit, and plan to buy MadWorld this weekend.

Mahr5511d ago

"And just for a quick comparison, here is the Ubisoft list:

Red Steel
Tenchu: Shadow Assassins
uhhh............Red Steel 2"

To be fair, Ubisoft also published No More Heroes.

SinnedNogara5511d ago

Forgot about No More Heroes!!

Platnium Games make good games and their games deserve to be on Wii. MadWorld's motion controls made sense for Wii and are GREAT!!

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dkgshiz5512d ago

Every game is for 4 year olds.

ChaoticStupid5512d ago

So it is in your age group.. You should love it.

Sunny_D5512d ago

No offence dkgshiz but LOL!

ZuperAmazingCooKie5512d ago

Isn't there enough evidence for anyone not to believe in Wii? The Wii is pretty much selling itself to two groups:

-Those looking for a novelty, i.e. non-gamers and casual gamers that find good games as "too complex" or that think there's somehow technical excellence in an inaccurate motion detector. They believe that since you can now "move" to play, technology has reached the "unthinkable" and therefore they think the game actually knows their exact moves (and is programmed to detect every subtle movement they make). These are the guys that think Wii Sports and its spawns are the best thing since sliced bread.

-Those loyal to Nintendo. They may be disappointed by the Wii's lack of processing power (unless they're blind), but they'll still buy anything related with Mario and the big N. A few of these will try the few good new products that third parties release on Nintendo's consoles, but in the end they're there for Nintendo.

It doesn't help that you can't do many new things with the Wii either, because rather than developers being able to do more with more, they are forced to try and do more with almost the same, and if they can't, they have to do the same game but with a different control set-up; i.e., mapping their last-gen games' controls to the Wiimote so that they may add some sort of new kind of enjoyment, but again such a minor difference hardly appeals to old time gamers. Good for Nintendo though, they managed to dupe the majority of the public and make trillions of yen in the process.

SEGA is probably beating a dead horse considering they are third party publishers. The games may be good but nothing special. Conduit looks good for a Wii game, but after looking at Resistance Retribution, there isn't really much of a difference. Graphics and control setup aside, Madworld looks like a lot of fun but even then it doesn't look like something we haven't played before. Who knows, maybe the game could improve on current-gen hardware. But from a business stand point, the good thing about this for SEGA is that they don't have to spend much developing a new engine, just port a gamecube engine straight from last-gen to this one and they're all set. The game doesn't even need to have production values as high as on HD consoles so add that to further cost reductions. SEGA is definitely making some money, but sadly not as much as Nintendo does on the Wii, or as they could do on PS3 or 360 if they made a truly outstanding AAA game like Capcom, EA, Activision, Rockstar, and Konami (to name a few) have been doing for the last three years.

I just hope that Nintendo doesn't take a small leap for the Wii 2 like they did for the Wii. Their next machine has to be user-friendly for online play, not just kid-friendly with friend codes. And for f*** sake make the hardware capable of suprising us with gameplay previously thought off as impossible as next-gen consoles have always done.

ChaoticStupid5512d ago

All that time spent on a post that will just be deleted.. In the future try not insulting others in your posts so much. So much of your posts is just way off. People are not buying the Wii because they were fooled into thinking it had some form of tech that isnt even invented yet. People are buying it because it is a fun console that is easy to use. Yeah maybe you think swinging a bat should be a 4 button process. Some people want something more realistic. Imagine that....

The way I see it comes down to two different types of gamers. Those who want more realistic graphics, and those that want more realistic controls. Holding the Wii remote like a gun and pointing at targets is much more realistic than moving a stick. Swinging the Wii remote like a club is much more realistic than flicking the analog sticks.
It's graphics/game play and so far game play is winning. That is why the two highest rated games this gen are on Wii and not on PS3 or 360.

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90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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Community19h ago
Knightofelemia18h ago(Edited 18h ago)

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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Community1d 19h ago
thorstein1d 19h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga22h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 19h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 2h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 17h ago

Yes. Stop all the live service bs.

jznrpg1d 17h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 17h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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