With high-quality titles such as The Conduit, MadWorld, and House of the Dead: Overkill, there's no doubt that SEGA is one of the standout third-party publishers on the Wii. The company has provided the system with undeniable support. SEGA of America President Simon Jeffrey is claiming, however, that SEGA was the first third-party publisher to believe in the Wii.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
you may believe in the wii but that doesnt mean you have made a good game for it yet
I heard Nintendo gave Sega syphillis.
Sega as a publisher just has to understand that hardcore games wont do as well as casual games on Wii. (Metroid Prime 3 sales=over 500,000;Wii Fit sales=over 8,000,000) I also believe that Platinum games is a studio that is much too talented to be developing games for Wii.
Every game is for 4 year olds.
Isn't there enough evidence for anyone not to believe in Wii? The Wii is pretty much selling itself to two groups:
-Those looking for a novelty, i.e. non-gamers and casual gamers that find good games as "too complex" or that think there's somehow technical excellence in an inaccurate motion detector. They believe that since you can now "move" to play, technology has reached the "unthinkable" and therefore they think the game actually knows their exact moves (and is programmed to detect every subtle movement they make). These are the guys that think Wii Sports and its spawns are the best thing since sliced bread.
-Those loyal to Nintendo. They may be disappointed by the Wii's lack of processing power (unless they're blind), but they'll still buy anything related with Mario and the big N. A few of these will try the few good new products that third parties release on Nintendo's consoles, but in the end they're there for Nintendo.
It doesn't help that you can't do many new things with the Wii either, because rather than developers being able to do more with more, they are forced to try and do more with almost the same, and if they can't, they have to do the same game but with a different control set-up; i.e., mapping their last-gen games' controls to the Wiimote so that they may add some sort of new kind of enjoyment, but again such a minor difference hardly appeals to old time gamers. Good for Nintendo though, they managed to dupe the majority of the public and make trillions of yen in the process.
SEGA is probably beating a dead horse considering they are third party publishers. The games may be good but nothing special. Conduit looks good for a Wii game, but after looking at Resistance Retribution, there isn't really much of a difference. Graphics and control setup aside, Madworld looks like a lot of fun but even then it doesn't look like something we haven't played before. Who knows, maybe the game could improve on current-gen hardware. But from a business stand point, the good thing about this for SEGA is that they don't have to spend much developing a new engine, just port a gamecube engine straight from last-gen to this one and they're all set. The game doesn't even need to have production values as high as on HD consoles so add that to further cost reductions. SEGA is definitely making some money, but sadly not as much as Nintendo does on the Wii, or as they could do on PS3 or 360 if they made a truly outstanding AAA game like Capcom, EA, Activision, Rockstar, and Konami (to name a few) have been doing for the last three years.
I just hope that Nintendo doesn't take a small leap for the Wii 2 like they did for the Wii. Their next machine has to be user-friendly for online play, not just kid-friendly with friend codes. And for f*** sake make the hardware capable of suprising us with gameplay previously thought off as impossible as next-gen consoles have always done.