The following fixes and improvements are included in Title Update 3
ok cool is good update but the story has been posted like 7 times already lol
i thank epic for listening to there fanbase. it looks like things are going to be much better with this update.:)
4 months to get it right? Pathetic.
Better than not getting it right at all. Hopefully they learn a lesson from this though...
just like Socom should of done, Epic should of held the game back for a few months to fix all the problems, instead of releasing a buggy game. I mean online it barely worked.
4 months is not bad for 3 title updates.. I mean it seems to me something new is getting added to Gears2 all the time and i love that, just like Bungie is doing with Halo.
They had the experience from the first game to get it right. I know a lot of people who just ditched the sequel and went back to the original. When you're releasing games in such quick intervals you have to make it worth it for consumers to buy the new one. Epic didn't.
"They had the experience from the first game to get it right." Lemme guess.. You played Gears of War a year after it's release, huh? Because the first Gears had a ton of problems before the updates. =X
@Arnon You're really not getting it. Take a minute and think.
http://gearsofwar.xbox.com/... Gears 2 Title Update 3 Detailed Release Notes The following fixes and improvements are included in Title Update 3. Improvements Title Update 3 makes these new improvements: * Adds 100 levels of player experience that you can gain based on your score in Public matches. The game still uses Trueskill for matchmaking to find the most competitive matches, but the skill rank is now hidden. The new level of experience appears next to your gamertag, with levels 1 through 99 displayed as numbers and level 100 displayed as an icon. The game normalizes experience based on match type so that players earn an equivalent amount of experience across all modes. * Adds an experience penalty for players quitting before a match is complete. * Adds bots automatically to a Public Match if players quit and cause unbalanced teams. This ability has always existed in Private Matches if the bot count is set higher than zero. * Optimizes playlists to only have two modes per playlist. Ties are decided by random selection. * Adds map cycling to Private Matches. The first match map is chosen by vote or by host, and when that match is completed, the game transitions automatically to the next match, with the next map selected in alphabetical order. * Adds the ability for teams to talk to each other between rounds in a Private Match. * Adds the ability to save Public and Private Horde high scores after each complete wave, in case the host loses connection. * Makes minor changes to general bandwidth usage. * Adds region preference to matchmaking. * Improves standby detection. * Adds nine new achievements worth 250 points. Progress toward them starts after Title Update 3 is applied. Six of the new achievements require the Snowblind Map Pack, a set of four new maps to be released soon. The nine new achievements: o "Rookie Gear" (10 points): Earn enough multiplayer experience to reach level 5 (Public only). o "Seasoned Gear" (20 points): Earn enough multiplayer experience to reach level 15 (Public only). o "Battle-Tested Gear" (30 points): Earn enough multiplayer experience to reach level 25 (Public only). o "Battle-Hardened Gear" (50 points): Reach level 50 and play a match on each of the four Snowblind Map Pack maps (Public only). o "Veteran Gear" (75 points): Reach level 100 and win a match on each of the four Snowblind Map Pack maps (Public only). o "Never Eat Red Snow" (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty). o "Icy Dead People" (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty). o "Frigid Body Dynamics" (5 points): Play a multiplayer match on each of the four Snowblind Map Pack maps (any mode). o "The Weather Outside Is Lethal" (15 points): Win a multiplayer match on each of the four Snowblind Map Pack maps (any mode). Exploit Fixes Title Update 3 fixes these possible exploits, where under certain circumstances: * A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances. * Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score. * A player holding a meatshield could melee through some walls. * A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol. * A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol. * A player could prevent planted shields from being picked up by other players. * Players could launch themselves into the air with a smoke grenade while mantling. General Fixes Title Update 3 fixes these other issues as well: * An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others. * An issue where a third player could join a Public Wingman party lobby and remove another player from the game. * An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped. * An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing. * An elevation-based issue where the detection for a headshot might not align properly with certain character model heads. * An issue that could cause Wingman teammates to have different character models. * Additional miscellaneous bug fixes. Balancing Title Update 3 makes these balancing changes: * Reduces stun duration of smoke grenades. Currently, characters always start to get up after 2 seconds. * Gives melee the same delay after roadie running that shooting received in Title Update 2. * Removes spawn protection from the Horde in Horde mode. * Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won't be sawn from the side without a duel. * Reduces the delay before a player can climb up after entering low cover. * Makes minor changes to weapon spawns on the Subway map to provide greater balance. We continue to test internally and monitor online gameplay to determine what else may need adjusting.
That's a lot of fixes
OH MY GOD. That's the biggest title update I have ever seen in my life. No wonder it took them so long. They were probably going through the entire game and just grabbing all the bugs they could find.
why are you putting the game down? yes it took them time to fix it back "to fans liking" they cant just listen to any fan. hopefuly this update will really help the game. :)
Kind of pointless since the only way you can really quit a match anyways is by going to the dashboard. Not being able to quit a game through the start button was just a stupid idea. People will quit regardless and it won't make any difference how someone quits the game. If they want to quit then they will quit.
Yes, but at least they're being penalized for it. I agree that it was stupid to not have a quit option but many people quit to save their rank, so if their rank is being hurt they may be less likely to quit.
Unfortunately, in some games the lag is so bad you just have no option but to quit because it's completely unplayable. Bringing up the guide and signing out of Live and back in again is probably the best way to do it. Just brings you back to the main menu and you'll have signed back in by the time it's loaded. But yeah, you should be able to quit from the start button menu.
something to add for the next title update perhaps? Im not sure if it was intentional but ive done stuff and left out the most obvious stuff before thinking it was so obvious i wouldnt forget. It might have not occured to them with all these other updates happening lol
i didnt feel like typing in my age but one question do we have to pay extra for it ...
No, it's just a patch to fix all the issues. It will automatically download when you load the game any time after it's release.
and will that also include the new maps as well?
Nope! The update just fixes the problems. If you want the new maps, get your wallet out!!
really hope this cracks down on standbyers i'm tired of fighting to the end of a long submission or annex game only to have victory ripped away at the end by some little kid who cant handle a loss so he has to cheat it happens way too much
Epic should fixs all bugs and give some new maps for free.... i do not even play this game anymore...kizzy2 stomps this game in every way... my wife plays horde while i play kizzy2. i would like to thx epic for that reason only... i will never pay for those maps after a buggy release of gears2. they wanted people to pay for more maps as a reward for this buggy game.??? they fix problems with the game and say by the way; could you buy this over price map pack as well...??? this the second time they pull a rabbit out of the hat for consumers to spend more money... Foff i have 1 finger held high for Epic and any game connected to that studio...!! oh well! Epic has 5 million more 1 finger held high back at me and counting... lol
This might get me back on Gears 2.
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