100°

Why The Conduit Dropped Wii MotionPlus Support

The Conduit was supposed to have support for Wii MotionPlus. As revealed last week, however, it's been removed. But why?

1UP got in touch with High Voltage Software VP and chief creative officer Eric Nofsinger to find out what happened. "We've been committed to doing what is right for the game and being true to our fans from the start," said Nofsinger over e-mail.

Louievillesluggns5519d ago

CODWaW works fine without it so will the conduit............

ChickeyCantor5519d ago

IR works as it does, they already made an option for off screen handling. Now if you were able to pick up objects and swing with them then i would have seen the use of it...but the conduit seems fine without it.

RedSteel 2 However...I don't care if they bring back the bad voice acting/story and whatever. If the Sword play still crap.......

KruLLit5519d ago

The controls in Metroid prime 3 is awesome and no console game has topped them. If The conduit has the same controls I wont be disappointed and I think no other will.

Trebius5519d ago

Metroid Prime 3 was an incredible experience...
It almost justifies them porting the older MP titles to Wii...ALMOST justifies...but not quite...they should be working on new titles not porting older ones.

In any case though, we'll see how this game fares.

Tempist5519d ago

@1.0

That or they've been told MotionPlus is delayed like other soures are stating. It probably has a lot to do because it didn't help, but there's probably a part that has to do with the thingabob is delayed and it's wasted code to have it with the game.

ChickeyCantor5519d ago

HVS did say it does work, but not in their design of concept.
They didn't make The conduit with M+ in mind.

+ Show (1) more replyLast reply 5519d ago
N4g_null5518d ago

Not a problem it will still rock. This is actually a good sign that nintendo wants to truly get this right. This may also say that the SDK for the set up is changing! Could the motion+ be getting a upgrade before release? Z cams would be great! Expensive but great!

80°

Games Every Nvidia Shield Owner Should Try

Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."

Read Full Story >>
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PeaSFor3855d ago

the 3 peoples who got the Shield will enjoy... i guess.

N4GCB3854d ago

*laughs historically because you've got 3 dislikes.

MilkMan3854d ago

This is out already? LOL didn't even know.

40°

Conduit follow-up teased, ‘expect details before year’s end’

The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.

browngamer414239d ago

As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...

100°

Conduit 2 and the problems of motion-controller shooters (Bitmob)

Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?

Tolkoto4719d ago

I remember how much initial excitement there was for shooters on the Wii. Never really panned out.

HolyOrangeCows4718d ago (Edited 4718d ago )

It really sucks....the perfect outlet for shooters, one of the most popular genres this gen, and it doesn't hardly have a handful of good shooters (Conduit is NOT a part of that handful).

I was glad to see Sony release the Move, because I knew it would fill the void where I thought the Wii would be. But it would be nice to see more support for it....all I use it for is Kz3.

@gypsygib
I felt like the little movements were 100x better than with an analog stick, but I think big movements/turns can be a bit tricky.
Anyway, I pretty much agree; Move makes me not want to go back to sticks for FPS games....not that I mind playing shooters the old fashion way now. In fact, I was playing Metal Arms: Glitch in the System today (PS2/Xbox/Gcube - HIGHLY recommended!).

@Below
I hate the FPS Metroid games, and the COD Wii-ports suck.

Valk4718d ago

So Conduit, Prime, COD, all the other games that work perfectly are complete crap but 1 FPS on PS3 proves the Move is filling the void?

Do you even listen to what you are saying?

ChickeyCantor4718d ago (Edited 4718d ago )

"I hate the FPS Metroid games"

Thought the same untill i actually finished the first one.
I can safely say : ONE OF THE BEST EXPERIENCE EVER!

Shok4718d ago

No, it's just that most people were not willing to to adjust to the new control scheme.

Seriously, the Move and Wiimote are superior to dual-analogue. IR pointing is much more precise. Play Conduit 2 or Goldeneye 007 with the Classic Controller and watch yourself get decimated by the Wiimote users.

And there's really not even any big "motion-control" in these shooters. In Conduit for instance, you jab the Wiimote to melee, but that's pretty much it, and you can even map that action to an actual button.

gypsygib4718d ago

Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.

The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.

Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.

Knushwood Butt4718d ago

Yep. Can't see me rushing to buy a pad based shooter after KZ3 and Socom 4 with Move.

gypsygib4717d ago

I think the only reason I plan on getting Resistance 3 is due to Move controls. I've never played Resistance 1 and 2.

Knushwood Butt4717d ago

I loved the first game and enjoyed the second.

I'm slightly concerned that Insomniac only decided to implement Move at a later stage of development, but I'm sure they'll do a good job of it.

tunaks14718d ago

Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.

Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.

IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.

Shok4718d ago

I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.

You can even map whatever action to whatever button.

Wii Motion Plus just makes it all better.

AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.

Knushwood Butt4718d ago

It's not often I find myself agreeing with, shall we say, someone that likes Nintendo a lot, but I think the problem here is mainly that the article is written by an idiot.

'With a wand, you need to make a conscious effort to keep your cursor centered, which over anything other than the shortest of periods is tiring.'.

I can't say I have every played an FPS with the Wiimote, but for Move, this comment is totally redundant as the best way to play is by resting your 'wand' hand on your lap. As such, there really is no conscious effort to keep your cursor centered, unless you are incapable of resting your hand on your lap. Furthermore, doing so is not in the least bit tiring.

I would have thought the same principle applies to Wii shooters.

Shok4718d ago

Exactly. Only idiots play Move/Wiimote shooters with their arms up. You're supossed to rest them in your lap and hold your wrist up slightly.

GUYwhoPLAYSvideoGAME4718d ago

i think that killzone 3 has done motion controlled shooting better than most, if not the best.

Knushwood Butt4718d ago

I'd argue that Socom 4 does it better.

It took me a long time to tweak the KZ3 Move settings before I was happy with them, while with Socom 4 I play it with the default Move settings and have never needed to tweak them.

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