Split-screen.com writes: "In 2003, Michel Ancel had a vision for a video game, whose story catered to the "need to investigate beyond the superficial facts of what is good and what is evil." Despite the commercial failure of his multi-platform endeavour, Beyond Good and Evil, Ancel and Ubisoft Montpellier returned at Ubidays 2008 at the Louvre in Paris, France to unveil it's sequel: Beyond Good and Evil 2. No real gameplay was detailed, the announcement consisting of a trailer with Jade and Pey'j, central characters from the original BG&E, sitting stranded on a highway. A release date was also conveniently omitted but it seems the title is well into production as we speak.
"The company is additionally looking for a gameplay programmer but what struck us was the listing for lead animator. The latter is invited to take part in a brand new project."