The studio behind Darwinia and DEFCON talk what's next.
Introversion, the self proclaimed "Last of the Bedroom Programmers" had a pretty goddamn neat panel. They ran down through what they learned from their last three games, Uplink, Darwinia, and Defcon. Blowing a lot of money on E3 and advertising = bad. Word of mouth and good press have done a hell of a lot more for them and don't cost anything. More controversial might be their philosophy that "content is bad." At least, spending a lot of time producing it is. Especially when you're a team of eight or so guys. Not that they've done a bad job at it so far. Winning an award for Innovation in Visual Art is pretty goddamn impressive for a team with no actual artists.
Their next title, which they unveiled on their forums last week. The new game, Subversion, will rely much more heavily on procedural generation. That is, writing programs that can make content for you rather than dicking around individually placing roads and buildings. You know, that thing Wil Wright is suddenly so keen on. They also showed off a video of the process in action.