Video game contracts are rather unique in their composition when compared to other games in the entertainment industry. Here, a video game experienced attorney is absolutely essential, and Jim Charne, as he's done in previous years at GDC, was there to advise developers on where they can negotiate for better terms than the initial contract draft.
One of the most important suggestions Charne made was that developers make sure to define what constitutes a material breach. Throughout the lecture, he spoke repeatedly of solutions to breaches being simple and existing as the contract. Having specific language that details what exactly are material breaches makes everything simpler, and smaller "garden variety" breaches should be easily and quickly cured.