Ars Technica writes: "We live in a world where creating a video game costs a very large amount of money. While there is the indie-gaming circuit and PC development can be done on a budget, getting a game onto consoles (and hyping it) requires money. It's no surprise that most games hope for a sequel, as it's the easiest way to get some of that money back while taking advantage of the staff, engine, assets, and other advantages you've banked while creating the first title. The problem? This has lead to a generation of cliff-hangers at worst, and endings that hedge their bets at best. Oddly enough, it's an MMO that had the most satisfying ending this week."