D+PAD: Stomping around in mechanical power armour spending thousands of machine gun rounds and a few dozen missiles is undeniably a rush; it's only when the game decides to get spooky that we begin to lose a little bit of faith. It frequently breaks rhythm, which we probably wouldn't mind if it was genuinely tense or foreboding. It feels a tad disjointed, occasionally lacks the correct pace, and to make matters worse it's all a bit predictable. We don't need our HUD to flicker ominously or none of the lights to work to figure out that something scare-worthy is on the way. Save a handful of moments, very few of the 'ghost train' sections convince.