David Sirlin, lead designer on Super Street Fighter 2 Turbo HD Remix, responded to an IncGamers request for comment regarding his recent Street Fighter IV posts - which caused more than a little controversy.
Hehe, I love the original comment. Clarification is usually less fun =P
I hated the first article they posted here. I was really pretty livid myself at most of the people commenting on the first post. Nobody even tried looking into it. Just accusing Sirlin of being a hater without any knowledge of who he is or what he's done or what his full comments were. Incgamers took him out of context and made him into a bad guy. Go to his site to learn more and educate yourself. He's got a lot of good articles and it was a good read.
It's nice to know that he's not slating hte game. It's an interesting place to be in though. I'm sure he's had some influence on the final SF4 product.
Yeah, well, would be a bit weird he'd do that in his position xD
Good to have that clarified, things get blown waaay out of proportion sometimes...
Glad he cleared that up! You need to be careful what you say...
It's nice to hear the other side of the story. The guy seems to know what he's talking about; I think it's just his prominence that led to this outcry.
I actually beat Seth on my fith try with ryu. Once he turns grey and goes crazy it gets tough. Funny I could not pull off my moves in the same manner, in HD as I can in SF4.
I agree with what he previously said about being able to see who your opponent has chosen before the match....but at the same time I never thought about that really negatively. I wonder if he is stuck a little far back with SF II however. Some on the things he is complaining about, I think add value (such as unlockables). Also air juggling seeming floaty is true, it is a little floatier than previous incantations. I don't think it is an issue at all when playing. It was something i noticed in my first fight and I am happy to have the extra milisecond in the air to figure out my next attack. Honestly, I've been a SF fan from the beginning and SF IV is one of the bests. It has extreme depth and can be extremely easy for newbs.....I know that this has been said alot about this game but it is true. It's not too fast, or too slow. Moves are easier to pull off, but you are rewarded for the timing. There are some very basic combos and there are some that are hard as hell. Focus attacks can be used as a parry, a combo linker, or a way to soak up damage to keep your character from having to slow down and block. They did a great job at pacing the game. They could do a little better balancing out the characters (Sagat I'm looking at you) but I am extremely satisfied with the game.
Thank you for actually reading the original comments from him and not just Incgamers spin on it.
Sirlins comments were a little overboard though. One has to wonder if he just wanted to play Guilty Gear rather than Street Fighter. He nitpicked everything and even spent two paragraphs complaining on how a user enters in their own controls. Every comparison he makes revolves around Guity Gear and I really don't see most of his arguments. Street fighter IV is a tight game. Seems to be well rounded and open to a lot of diversity play style wise. He had some valid comments, but one has to wonder if he is just pissed that he had nothing to do with the development. Sirlin even whined throughout the production of SF II HD and after. Yes he is smart and knows his SF, but damned that guy is a squeeky wheel. Inc gamers actually left out a lot of the things Sirlin complained about in his original 2 blog posts....if you read those blog posts you would think that Sirlin hates Capcom or something. it is like he is just mad altogether in the direction IV went.
I wouldn't say that so much. I read his stuff and have been reading it for years. All his articles on balance, design, pacing and everything. I think he's a smart guy. His ideas are good most of the time. I feel his complaints were more of Reviewers say the game is "easy to play" I mean... you can play it easy only hitting HP and HK and doing regular stuff but technically the game is not designed that way... It's incredibly in depth and not so "Pick up and play". I feel that was his main complaint. Guilty gear apart from SF is one of the most balanced games of all time. It has evolved in creative and influential ways beyond what most people would ever see. They have always been used together as examples by many people even paring the 2 on sites together... That and the amounts of borrowing back and forth between the 2 is crazy... It's a good referance is why he used it. As far as his complaints I feel they are valid and even at the end of all his nit picking(Which is what he does, He's a game designer and it's how he gets better) he still says the game is fun. Every game has flaws and he was only a huge pain in the ass during the HDRemix dev process because of trying to be a perfectionist. Allowing 1 more or 1 less from for combo connections is how detailed he got and that pissed people off... In the end it's a near flawless game I could never have expected that much and got more then I imagined... Someone (Incgamers) going to his site which is designed to nitpick and go over tiny flaws and dissect games like WoW, God of war and Street Fighter to name a few. To say he's being a hater and pissed off is a little over the top. Accusing him of things and putting a bad light on his insights and ideas of how to perfect something... He still said it's fun...
what about Cammy? I think she needs some balancing too.
Well if all he does it nitpick, then that is just what he does and that is cool. I mean if that is the reason he Blogs... to get really in depth and call out issues, then that is just what he does and that is what most people expect. I think being a dev, it is a bad move to complain about your companies product less than 2 weeks out the door, but that is just me. I am not over protective over SF IV, so I see his points and understand exactly what he is talking about. I also do not know Guilty Gear at all, I know the game from videos...etc but have never picked it up and played. It looks awesome and Remy from III looks like he was meant for that series. I didn't know Guilty Gear vs SF was an actual continous discussion in fight genre community, as well. SF IV actually beat Third Strike (finally) for me. I am an Akuma player and far too long, Akuma has been nerfed (for the best or worse). SF IV Akuma is a lotta fun and still not over powered and can be defeated pretty easily if you aren't careful. IV, to me, seems alot like II in the way that you can zone folks pretty well. I completely disagree that the levels are too large and encourage run-a-way gameplay. I think this game is built with a little run a way in mind and I welcome it. Akuma plays alot like Third Strike and I welcome most of the changes in pace, etc. We will see how I feel in a few years, but for now SF IV is keeping me plenty busy. I still play all SFs (well besides ex) and it would be interesting to see if I keep this one in my library as long as I have kept II, Alpha and Third Strike.
I agree bro. his blog and site is truly dedicated to game design and perfection in balance in all aspects. Nitpicking truly is a huge part of his site. Guilty gear, DOA and SF are really the only fighting series that are counted in world circuits. Everything else has to little balance and design is more for fun than balance. I am wondering myself if SF4 will make it to the circuits and be a true contender in the end. Game on though bro. Good posting. Bubs up.
I have to say, I totally love the new Street Fighter IV but I can see some validity in his original comments. It isn't very newb friendly, but I don't think it is intended to be, fighting games should be about skill though, not button mashing in my opinion. Button mashing is fun for 10 minutes but skill development can go on forever.
Do you really feel it isn't newb friendly? It's hard for me to tell since I jumped on board with SF II back in the day. I never felt like that game was super hard, but the difference between always pulling of a shoryuken and not was a task back in the day. I think SF IV is more friendly than II was to newbs. I think the problem is that so many people know how to play SF a newb would get overwhelmed online. Just curious on your thoughts.
Thinking about it a little further, you may be right, I think I subconsciously was looking at more of a perspective that so many people have so much experience at this game and it is taken very seriously by a lot of people. There is a lot to be learned about each character's personality and fighting style, which could take some time, techniques like crossovers and other combos. I do love that it is not a button mash game though, what kind of fun would that be if there were no skill involved? I like that someone who spent the time to learn can destroy someone who didn't with little trouble. It makes skill development that much more rewarding. I do feel that the controls have improved making moves easier to execute, counters and parry type moves are easier now. Throws have become a little harder, but this is due to the fact that you can cancel someone's throw by attempting to throw them at the same time. This was not possible in some other versions where you just needed to be up against them to throw, so there was a valid reason for doing so. It does also offer training mode and the moves may all be accessed from the start menu, which are awesome features that some of the old versions didn't have.
I Love SF4 and I have only small complains like: 1. no parry... ( the focus attack absorbs only ONE freaking attack) and it can be broken EASILY by character specific one move. at least make us parry two or three moves. 2. no Dudley. 3. The game needs small attack damage balancing (still SF4 is well balanced) SF3: third strike is still the best 2d fighting game for me and SF4 is second.
SFIV has harder execution than any other SF game. Uppercut xx FA XX dash, HK, Ultra? Damn, there's just nothing like that in ST or 3S.
"I agree with what he previously said about being able to see who your opponent has chosen before the match....but at the same time I never thought about that really negatively." Yeah stuff like that only really matters if you're playing an expert. Like...I wouldn't want someone waiting for me to pick, and then I pick Guile and then a skilled player picks Vega. Guile is dead meat lol...but I'm not complaining much since most people that wait for me to pick, end up picking Ryu/Ken/Sagat/Akuma/Sakura anyway
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