GD Review: F.E.A.R. 2: Project Origin

GD writes: "Over three years ago the world was treated to one of the greatest games in the horror genre. F.E.A.R. was an original and genuinely scary trip through the depths of the human psyche. Now, after much anticipation, we have the next chapter in the F.E.A.R. lore with the same tricks used in it's predecessor.

Project Origin starts just before the first game ends. You play as Michael Becket, a special forces officer riding with the other members of the force to detain Genevieve Aristide, the president of Armacham. If you haven't played the first F.E.A.R. I won't ruin what happens, but if you are more familiar with the games you will recognize exactly when the two intersect. After these events, you are placed in a series of eerie and downright creepy locations throughout the game. Some of the best parts take place in an elementary school with blood splashed all over the walls and desks. Bookshelves and chairs are thrown around rooms that show some kind of struggle between the enemy soldiers and whatever kind of ghostly forces Alma has to offer them. It's almost funny, but still keeps it's sense of darkness, seeing dead bodies and blood scattered about in a school."

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