GameSpy writes: "The second element is the setting itself. Unlike the Warhammer 40,000 world where I expect to be pushing around superhuman creatures, one of the things that made the original game so powerful was the very anonymity of my units. It brought home the horrific meat grinder nature of the war in an extraordinary powerful way. In this case, in order to make the game playable, the individual units the player controls feel very overpowered for what are after all, merely soldiers. The beautifully drawn cut-scenes that start and end the missions drive home the incredible bravery shown by these ordinary people. Given that, as enjoyable as the missions were, I have to wonder whether this was really the best way to represent their heroic sacrifice".