The servers running NCsoft's Tabula Rasa will close later this week, ending over a year of first person shooter MMO action in the science fiction game. As players enjoy their last moments and prepare for what is (to them) a historical and sad moment, this isn't a time for blame or finger pointing. What went wrong with Tabula Rasa has been talked about to death and is practically moot at this point.
The important facts rest in the lessons that people take with them into the future that can apply to developers, publishers, community managers, advertisers, and even players. TenTonHammer is going to cover ten such lessons here and include both the positives and negatives to insure that, even after the game is gone, its memory will live on.