40°
Submitted by D R Fz 1800d ago | news

GDC: Arkane's Colantonio Takes On First-Person Melee

At a game design lecture held the morning of the first official day of GDC, Raphael Colantonio, creative director at Arkane Studios, explained many problems faced by designers in the realm of first-person hand-to-hand combat, a challenge it faced head-on in its Dark Messiah of Might and Magic.

The team made the choice of going with a middleware engine, specifically Valve's Source engine, which helped define one of the main goals of the project: "We didn't want Half Life 2 with a sword instead of the crowbar." The other main challenges, as the team saw things at the start of the project, were working on an aiming system that made sense for close range moving targets, giving a strong sense of damage feedback, and gaging distance.

More After The Jump. (Dark Messiah of Might and Magic, Dev, Industry, PC)

New stories
10°

Interview: FuturLab - Velocity (Push Square)

11m ago - Push Square: "Coconut Dodge is easily one of the strongest titles on the PlayStation Minis platfo... | PSP

The Darkness II Interview [GamingUnion.net]

11m ago - GamingUnion: "This week in gaming brought the release of one of the most anticipated titles of ea... | Xbox 360
10°

MSXB - I Am Alive hands on impressions

12m ago - Msxbox-world played some of Ubisoft's XBLA PSN game I Am Alive and have posted up some impressions. | Xbox 360
20°

25th Anniversary Gray Fox Figure Shown

27m ago - This year marks the 25th Anniversary of the Metal Gear series, and Kojima announced there will be... | Culture
Ad

February Contest Details

Now - Win cash for gaming! | Promoted post
30°

KGR: 80's Game Commercials

51m ago - Koru here with my latest video. Last week I found a disc full of commercials I received in the ma... | Tech
Related content from friends