On top of its aimlessness, Noby, like Katamari did at times, manages to feel a little creepy and ominous. The dot-eyed faces of Boy and Girl blinking without expression deliver a chill through the DualShock 3, especially in the cold void of space. Still, Crispy Gamer doesn't see how you can call it a game. A toy for the very young or an interactive collaboration for older players, maybe, but not a game. When a game creator that doesn't know where he's going follows technology as his inspiration, the result is a game that doesn't know itself.