Handheld heaven

Globe and Mail columnist looks at Fire Emblem: Shadow Dragon and Puzzle Quest: Galactrix, loves both. From the story:

"The heart of [Shadow Dragon]--and indeed the series--is that life is vulnerable and precious. The potential of permanently losing characters dramatically changes the strategies that players employ in battle. Each member of your army has his or her own unique motives, desires, and objectives, and if they're cut down their story will end prematurely, sometimes heartbreakingly. What's more, you usually don't earn more than one new character per mission (and often none), which means if you aren't careful you can end up with a pitifully small band of fighters incapable of completing any more missions."

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