Corpses. Every Men of War battlefield ends up dotted with dozens of them. If they could speak, if they could tell us about their last moments of life, their stories would be as distinct as they were dramatic.
Men of War makes the 1939-45 havoc proffered by other real-time strategy games - even Relic's classic Company of Heroes - seem drab and predictable. Its fragile and flammable scenery, extravagant physics, resourceful AI and awesome scale and intricacy combine to create chaos so brutal even Hieronymus Bosch and the Chapman Brothers would blanch.