"As with everything related to inFamous, though, Sucker Punch is being pedantic to ensure that there's no weak spot letting the side down, no lazy shortcoming that will damage the credibility of its three-year-plus passion project. For a developer that's used to making low-key but loved games, a title of inFamous's scale is intimidating but also inspiring at the same time. "I think inFamous is very much going to be a game with similar strengths to our previous work: excellent controller feel during gameplay, strong storyline, and incredibly detailed/interactive environments. It's who we are!" Fleming's confidence is warranted – when a developer decides to step up its game in such an ambitious way, there's room for nothing but optimism."