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TheHDRoom: F.E.A.R. 2: Project Origin Review

"Monolith's level designers must have an affinity for Die Hard if the first two to three hours of escaping a soon-to-explode building are any indication. A rattled Becket is forced to explore blown out floors, climb into elevator shafts, creep through dark and moody mechanical areas, and crawl around claustrophobic air ducts like he's a TV dinner. You can almost hear John McClane complaining, "How many (insert expletive of your choice) rooms and floors does this building have?" while fighting tooth and nail towards the faint shadow of an exit that never seems to materialize."

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