Eurogamer writes: "As the old saying goes, nobody sets out to make a bad game. (Though that's hard to believe while playing Golden Balls.) Developers always set out to make a great game, as they'll always tell you, using words like "raise the bar" and "push the envelope" and "heavily influenced by God of War".
During our chat about X-Men Origins: Wolverine, Raven Software producer Jeff Poffenbarger says all those things. But the most interesting thing he reveals about Raven's aims refers to the Marvel hero himself. Put bluntly, they wanted to give Wolverine his balls back."