Flower is a game that relies on the SIXAXIS motion sensing as a means of control and uses it skilfully..
If he hadn't tried to turn it into something it's not, he'd have enjoyed it more. The reviewer seems to understand it's not designed as typical game, with a focus on challenge and points etc, but then seems to try and force the game into that mind set. If he'd have simply "played" the game for what it was, rather than chasing trophies, and hoping for "points" and a scoreboard, it would of had much more of an impact.
it's really well done but it's just a flight sim with colorful nature and peaceful music. No, I don't think Flow was a flight sim because it was 2D. And I see where you're trying to go but under the circumstances of controller input and what is detected this is enough flight sim for me and probably 99 out of 100 other normal people :)
You do know that the "sim" in "flight sim" means simulation, right? Tilting a controller up and down and sideways is in no way, shape or form part of a flight simulation. Did you also think Flow was a flight sim?
this game is a 9.7 in my book....amazing game...seriously... btw how the hell is this a flight sim..because it relies on the six-axis..?...was Lair a flight sim also.. the animations are top notch.....only wished it lasted a lil longer.. :(
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