D+PAD: The game lacks any sense of flair or vision: its design ambitions must have been to create the most middling gameplay experience of all time. If it were a colour, it would be a perfectly pleasing, inoffensively functional grey.
It's the ultimate vanity project and a prime example of what happens when publishers and businessmen take control of titles. The game has been developed to plough straight down the middle and appeal to the largest possible demographic; it's a jack of all trades, and master of none. It's not as bad as his previous game, disastrously melodramatic movie attempt or second album. It is, however, entirely standard.