Reflecting on Prince of Persia's development, producer Ben Mattes took the chance to respond to some of the game's criticisms and rebuked its perceived lack of difficulty
next time why dont you make the main characters persian....
exactly, having to play carpet-this-thick mac douchebag didn't feel right. at all.
I don't consider it a Prince of Persia game. The voice threw me off. To me, it's an Uncharted prequel with Nathan Drake's ancestor.
Overall I am a big fan of the POP series from all the way back to the early 90's....This game was an overall very good one,not great or fantastic.Reason for it not being fantastic for me? No traps and in-depth puzzles.Jump,climb/platform then a fight.Pretty much what Uncharted did,and just what they have said they want to avoid with Uncharted 2. The game seemed disjointed,all in segments,too linear. That being said,it was still an overall 8 for me,just not what I would have hoped for as a total package.The traps of POP games were always the best aspect right along with the great climbing/platforms...I really missed them...
I just cannot get over the cell shading. I'm not saying it has no place for some folks, I just don't like the look and feel of it.
This is one of my favourite games so far this gen.
the feel of the game from animations to the High Rez cell shading, the incredible views and sensation you get when doing all those acrobatic maneuvers. every thing was done at a nice easy pace, perhaps the game was to easy but that doesn't mean that it was boring or that it wasn't a fun and enjoyable experience. it reminded me of uncharted with the way elika and the prince interacted together through out the story with the cheesy one liners and the flow from playing to cinematic sequence then back to playing without ever making you feel drawn away from the action and story. i hope more games get this sense of flow as i feel it really brings the gaming experience to a more cinematic feel.
The art direction, witty characters and superb combos made this game unmissable.
but I lost interest 3/4 of the way through the game and haven't picked it up since. The recycled environments and lack of any real challenge aren't enticing me to return either. The fights are spectacular, but there's just not enough of them and they are absent of any variety (you have a full attack repertoire to start, and really just choose a different button combo each time). Paying to see the real ending to the game through DLC seems ludicrous to me, as well. The game also froze on me numerous times during Elika's "saving me" animation (which is canned and highly repetitive). I guess I just expected more content for $70 plus tax. It's great that some of you enjoyed the game, but a large portion of people did not. We purchased the game under the impression that it would be similar to it's predecessors.
i really enjoyed the new POP, haven't played the sands of time series. the game was easy but still really fun, I've finished it three times. POP, Uncharted are the only games this gen that i has finished more than twice really looking forward to the sequel and DLC coming soon
Is actually pretty damn good. Should give it a shot.
Wow you actually played this game 3 times? I"m not dissing the game but really? I don"t think I'm alone when I say that this game got really boring after about 3/4 into it, the only way anybody can really enjoy this beautiful, artistic, boring game is if you paid $60 for it.
I played it through twice. First taking my time (~20 hours, yes I'm very slow), and then going for Platinum trophy. Money well spent in my opinion.
i saw the game once... and from the look of it, you just can't die... a game where you can't die just don't appeal to me... and it's a pity, cuz i love POP
The you cannot die argument is a misconception. The game has a feature in which every time you fall to death or is killed in a sword fight a magical character will save you. However, you are sent back to the place previous to your jump or your enemy will recover from the damage you inflicted, depending of the case. As such, the challenge remains to be overcome, regardless of being saved. This is nothing more than a checkpoint mechanic. However, it is advantageous as it cuts the time wasted in a reload menu and reboot keeping the fluidly gameplay of the series. Also, one of the trophies is granted to any player able to finish the game with less than 100 saves. I failed, probably miserably.
The mechanic basically replaces the Sands of Time. However, being unlimited does kill some of the challenge. If it was limited, the game would be a lot harder to get through, put it like that.
The game was good but it was too easy i would play it again
It was too easy. Not because of Elika save thing- I actually applaud that since it doesnt break the flow of the game. What I found too easy was that the entire game was basically a quicktime event. Except while starting a jump, you can play the entire game *with one finger*. Seriously, you can. Not once do these commands intermingle, that is, not once are you required to press two buttons at the same time. A lot of the stuff is just automated. Wall sliding is automated, wall running is automated (you only need to press a button once) and so on.... I really missed how in earlier PoP's you had to manage a lot of buttons at the same time to complete an area.
It's not too long, not too short. For the first game in this series it's a good introductory piece. Also, it gave players a choice on how hard of a game experience they had. If played Right to Left it was rather easy, but if played Left to Right, then the challenge factor was much higher. Pros: 1. Flowing game play, much like Mirrors Edge. 2. Lots of checkpoints 3. Impressive fighting combos Cons: 1. It could have used lots more fighting opportunities to help hone your skills before the boss fights. 2. Could have had the best combos unlocked based on the character's relationship, but due to the limited number of battles it's understandable in this game. 3. More balance between the difficulty of the traps that can be released by the bosses. Otherwise I'd say the game was perfect.
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