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NowGamer: Flower Review

Flower almost isn't a game, actually – there's nothing to achieve, no structure to adhere to or any incentive to play it at all, aside from the promise of the best grass, and indeed motion control, in gaming. It's exhilarating to take in the breadth and variation of these environments, but within 90 minutes it's over. You'll only return if you truly resonate with the premise.

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N4U3137d ago

It's really relaxing to play, unlike all those competitive multi-player games that are so popular today amongst young earthlings - often stressing them to the point of what I like to call "acne infestation". It's a nice touch how they managed to get the experience to work based only on a single button and the controller's six-axis function.

I never thought that I would ever consider a game to be therapeutic, I still don't but Flower is definitely a breath of fresh - albeit, slightly pollinated - air. I personally give the game an 8 (out of 10), though, because I feel that it is missing something, even as a $10 purchase. I can't quite put my finger on what exactly it needs to put it over the top, but I'm sure that it must relate to violence in some way. Like maybe if they added a couple of guns into the mix, or, better yet, a multi-player deathmatch where you steal the water and fertilizer away from your opponent flower petals.

I dunno. Good experience for only 1/10 of 1/10 of 1 G though.