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NowGamer: I-Fluid Review

New skills are acquired on a gentle learning curve through the first half-dozen or so levels and go from the rudimentary jump and double-jump to the ability to traverse vertical surfaces and 'possess' physical objects that are made up largely of water (a tomato, for example). While these skills are eased into your arsenal (and with no shortage of helpful prompts) the learning curve barely budges for the first eight missions then suddenly flies through the roof come level ten – exactly two thirds of your way through the game.

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