Crispy Gamer writes: "Relic knows the good parts of a real-time strategy game: the bits where the little soldiers fight each other. All that stuff about economy? It's a formality. It's a dance you do to determine who gets how many soldiers. All that base-building? Peripheral -- literally. Your base is shoved against the edges of the map and you visit it to tinker with your economy. The other guy's base? Think of it has a victory point location. Smash it and the game will grind to a halt with only you left standing. In all this, what really counts are the men/tanks/Zerg fighting each other. That's ultimately why you're here".