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GDC: Prototyping for Indie Developers

Jonathan Blow had a lot of presentation to go through, and it would have required some significant time-bending itself to pack it into the 45 minute session; instead he breezed past some PowerPoint slides, and showed the audience examples of game play in Braid, as well as other games and prototypes he had developed that led him to make certain design decisions.

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gamasutra.com
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