Warhammer 40,000: Dawn of War II is a fun and fascinating game with a bit of an identity crisis. In one corner you have an explosively intense multiplayer real-time strategy experience, brimming with savagely satisfying competition. In the other, you have an odd and somewhat enjoyable single-player campaign that plays more like an action role-playing game than an RTS. The relationship between these two disparate entities is superficial; the structure and gameplay of the campaign has little in common with that of your skirmishes against other players or the computer. It's a bizarre dichotomy that doesn't always work, but online play is so deeply rewarding that the scattered campaign missteps are easily forgiven.