Brandon Sheffield from Gamasutra writes:
"D.I.C.E. Studios has a strong commitment to innovation, says Lars Gustavsson, creative director for Mirror's Edge, and it's always been so, even in the old days. And sometimes, this innovation comes at the cost of execution -- or developer sanity.
When creating Battlefield 1942, "We had the scope from hell," said Gustavsson, at a DICE talk attended by Gamasutra. "We made a new engine while we were building the game. And we were to have everything from submarines to B-17 bombers." "