"First, let's get the bad news out of the way. Several other gamers I've spoken on the PlayStation Network all concluded that the online needs some work as there's something that's just not intuitive about it. After playing multiplayer most of last week and the weekend I realized what that was; it's the design of the lobbies, matching, and party selecting - they were all was designed with the PC in mind. I'd bet my bottom dollar on that, because I played "F.E.A.R." online extensively for two years, and still occasionally play it even now on my PC. I can't say the same for the MP on PS3 though: users seem to be quite frustrated with the way you match up, as they spend countless hours trying to get into a game.
You see, the problem is also that gamers have no patience, and I for one am a prime example. If an interface doesn't seem intuitive right off the bat, you tend to get frustrated. It's a simple design that can get lost in the programming. For example, let's you pick Death Match and if you're the first in the game, then your console most likely becomes the host of that bout - okay, no problem, no dedicated servers. Then you wait for people to trickle in. Tumble weeds pass and nothing happens. One guy shows up and smokes a cigar with you. He leaves. Then two show up immediately after the previous user leaves. But wait, you need at least 4 people to start the game. Arrrgggh! Okay, so you say, "there are different modes, you can narrow it down to what want to play; blitz, TDM, DM, etc." Sure, but when..."