Eurogamer writes: ""I love war movies and I love the bits when people die in war movies," says Sion Lenton, executive producer of Operation Flashpoint: Dragon Rising, with a disturbing glint in his eye. More specifically, Lenton's talking about the lengths he went to in order to ensure this updated version doesn't skimp on the horrors of war. "Catastrophic damage" is how he describes the injury model in this long-awaited sequel to the 2001 cult PC hit, which left many FPS addicts weak-kneed with its brutal realism, and his dedication to detail extends to letting the animation team film him writhing on the office floor in mock agony for visual reference.
There's little doubt that the Flashpoint boys take their war very seriously. We're gathered in the meeting-cum-demo room at Codemasters' rural headquarters, and arranged menacingly on the table is a veritable arsenal of life-sized weaponry. They're mostly replicas and airguns but, much like the game currently being polished off in deepest Warwickshire, they look and feel like the real thing. The game itself - due for PC, PS3 and Xbox 360 - is now in the final few months of refinement and testing, and far from exhausted the team are like eager puppies, excited and happy to show off their virtual theatre of war to a new audience..."