Blurring the Line Between Real and Virtual Worlds

"In the beginning game worlds were formless and dark, and built only out of text on a screen," bellows Chris Cao, studio creative director at Sony Online Entertainment. Then someone said, let us take the foreground and divide it from the background so you can travel through the land. Then another developer said let us make it 3D so the game is as much like the real world as it can be. The lines between the two began to blur, says Cao.

At the DICE Summit 2009, Chris Cao and Randy Jackson, the president of The Planning Center, a real-world community developer, discussed the building of both real and virtual cities. Jackson explained how urban planners make decisions on the scope of cities based on the demographics and the psychographics of their potential residents.

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INehalemEXI3503d ago

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