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Kotaku: F.E.A.R. 2: Project Origin Review: Scary Made Simple

After two unofficial expansions from TimeGate Studios, developer Monolith Productions returns to the series they made famous with F.E.A.R. 2: Project Origin.

F.E.A.R. 2 ignores the two TimeGate expansions, instead picking up more or less exactly where F.E.A.R.: First Encounter Assault Recon left off, with the creepy psychic entity known as Alma understandably angry after a gigantic explosion failed to destroy her at the end of the first game. Players take control of one Michael Becket, a Delta Force military operative that Alma takes a rather special sort of interest in.

The original F.E.A.R. was lauded for blending together elements of psychological horror with first-person shooter gameplay, creating a game with a pleasantly different vibe than most other shooters on the market. Does the second game maintain the delicate balance?

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