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The Advent of Downloadable Content

The editorial article explores the advent of downloadable content (DLC) and what it means for gaming past, present and future and how developers can either opt to capitalize on it for renewing interest in the game or fail their customers miserably by attempting to make a quick profit.

"I've been seeing a fair few gripes about DLC recently, what with DoWII's impending release and L4D's Survival Pack. Even on TF2 I'll meet the occasional visionary who believes that TF2 is an 'unfinished' game until all the class packs are released and that it was unethical business practice of Valve to release it without them."

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