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Opinion: Ten tips for managing difficulty in games

Brett Douville on Gamasutra writes:

"Lately I've been playing Buffy the Vampire Slayer on last gen's Xbox, and it has stirred up a few thoughts I have about difficulty -- mostly because it gets it so horribly wrong.

I've been gaming a long time, and have come up with a long list of must-haves for most games, particularly games which target the mainstream audience.

In my career at LucasArts I helped steer difficulty in some specific directions, some bulleted below, and I actually got a game credit in the "hey, thanks" list for a late but timely suggestion to the project's design director when he used it whole cloth."

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gamasutra.com
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RadientFlux3135d ago

Great article, balancing the difficulty of game must be one of the hardest things to do.

I for only like a challenging game experience if it allows the player to use strategy to find a solution to the problem. Instead of button mashing your way to success.