SlapStic.com writes a response article to a recently published article by GamingFront.net, and refutes their idea that Rare is "creatively bust." Read here for the full story.
I enjoyed that last Banjo game... Kameo was pretty good as well...
Nuts and Bolts is SOOOOO underrated... I wish more people would give it a chance... Don't believe the haters who say it's "not a real Banjo game."
Banjo is bomb, in both senses of the word. But as gamingfront failed to notice, failing to make money doesn't mean a game is automatically bankrupt of worth.
I enjoyed both those games and Perfect Dark Zero. If you look on metacritic Rare games on the 360 have consistently averaged 80% or above. So arguing Rare is a commercial failure is fine. But a failure quality wise? I just don't see it.
notice how fast 360 boys respond...but they have the balls to write crap about the ps3
i swear people do nothing but camp on N4G all day and make counter articles. PS3 is doomed = ps3 is not doomed Rare is a bust = Rare is not a bust Year of the 360 = Year of the PS3 so lame
I love Kameo I so wish they make a Kameo . I havent tried nutz and bolts sure I'll get around to it
I have them all. Never sold them,
It appears N4G has become a battleground for childish blog wars.
Yeah, you're right. Nobody should say anything when one highly publicized article talks crap about an entire team of people who plenty of people are fans of. Creative companies like Rare deserve to be defended and shown some appreciation for what they do, not deemed creatively bankrupt because they don't have the greatest sales.
Well gamingfront.net's article gives numbers and facts all this guy is saying that rare games do not sell but they are still awesome which is just an opinion and does not contradict gamingfront's article. Fail.
Let get back 2 the bar!
Looks like Slapstic just beotched slapped GamingFront.net
The original article is rambling that's unsure of its point.
A Conker sequel would sell millions. All those 12 yr old Halo kids would eat a potty mouth squirrel up.
Was that remake any good?
Release another Conker's Bad Fur Day and people will be all over it. That game was classic!
Blog versus blog! Better post it on N4G!! LOL. This is getting absurd and rather pathetic. Uh oh, someone posted something bad on N4G, better get my poorly written blog out to counter it! *giggles*
Poorly written? I challenge you to back up THAT claim, good sir.
MS spent 350million or so on them, and has gotten 60million from them since. Thats the definition of bust, at least in financial terms. but then again game quality should never be judged by sales. But then again, the games they've been putting out haven't exactly been AAA either. Quite a mixed bag with this situation.
Faster spin on a topic no1 cares about I ever seen.
They're blog-dance fighting.
When I read "bust," I think of sexy women. When blogs think of "bust," they think of bickering. Slapstick - The orginal blog never said Rare was having a "creativity bust" but more so with an "economic bust." At least their blog offered insights to backup their story. Its your definition vs theirs. Just because the author uses a screen-name instead of their real name does not justify your personal blog as superior. Furthermore, you wrote "As gamers, we should give their titles a shot." I have to disagree because as gamers, we are not rich, we cant buy every game that is "unique" that has no appeal. The reason why the majority buys games that is "mainstream garbage" is because the game is actually considered good. Its Rare's own fault for creating a niche game that doesnt appeal to anyone.
"After all Rare really hasn't done much ever since the N64 days. Has Rare gone creatively bust?" It's posed as a rhetorical question.
its true most of rare games are sequels... and they aren't hits like they used to.
Only problem is theyre trying to cater to an audiance that doesnt want anything to do with cute furry animals. Back in the SNES days games like Donkey Kong and on N64 Banjo Kazooie were great because there was a fanbase that like those kinds of games. The kids nowadays are nothing like the ones from that generation. They want more mature games. I highly doubt that a 12 year old kid is gonna go from playing Halo or Gears and blowing sh!t up to popping in Banjo...
For RARE to start bringing in money for M$, I think they need to start making a little more hardcore titles... I'm not talking about rated Mature hardcore games, just games a tad bit more hardcore than Banjoe Nuts and Bolts and Viva Pinata OR I think they should make somewhat of a casual game and put a Hardcore spin too it, like Rachet and Clank. Even though Rachet games has guns, it's still done in a pretty cartoony way, and the fact that it has some type of weapons in the game, I think that just that element alone will make a hardcore gamer at least give the game a chance just for those reasons, and that's probably why R&C Future Tools of Destruction has sold over a Million copies on the PS3. While reading the article, I had to disagree with this statement: "The thing about these newer games is, they don't have mass market appeal." Games like Viva Pinata and Banjo Nuts and Bolts DO have Mass Market appeal, it's just that these type of games just don't appeal to the Xbox audience. I bet that if Banjo Nuts and Bolts and Viva Pinata were on the Wii, they'd be selling like HOTCAKES (especially Banjo Nuts and Bolts because previous Banjo games were multimillion sellers on the N64) If RARE was still with Nintendo, I'm willing to bet that each and every one of their games released this generation thus far would have sold at least 2+ million on the Wii. I think that it was a smart decision on Microsoft's part to acquire RARE so they could strengthen their casual game catalog, but to me it's like RARE just hasn't been the same since they left Nintendo and RARE's games just aren't clicking with the Xbox audience yet...but I think that a sequel to Conker and Killer Instinct would sell pretty well on the 360.
Rare has generated less than 1/4th of what microsoft paid for it. If not making a profit until 2027 (At this rate) isn't a bust, I really can't say what is...
Well I can say it. Rare today is not the company that created Goldeneye and Perfect Dark over 20 years ago. Greg Rucka knows more about Joanna Dark than the current Rare.
jesus. I deleted Nuts and Bolts five minutes after playing the demo. Wasn't impressed. I mean, presentation wise, this was RARE for god's sakes, not some BS indie studio making XNA games. I expected better.
350 million invested was not all up front, it is quite possible that Rare would get a cut of all profits until the figure is reached, in other words it is a no money down investment for Rare, all the required resourses come via MS and Rare reap the rewards, e.g. MS predicts X amount of millions over 10 years and 350 million is Rares estimated share. I know this is not fact but just so people understand the 350 million is not up front cash, there are agreements to be made, targets to be reached before money can be released, Rare is a long term investment ,they will get there money but not until they make it, and there is little point in them going back to Nintendo because we all know Nintendo would not invest the type of money into Rare that MS is clearly prepared to do.
Goldeneye is almost ancient history. RARE still has the old magic, but it is OLD magic.
Actually. They have a goldeneye mod for half life 2 which is damned cool. Although it's not by rare, it definitely brings back the good old days. Slappers, anyone? By the way, why can't more FPS's have the same kinds of mines that goldeneye had?
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