"Embrace the concept of quality over quantity" says Ntreev's Operations Manager Daniel Noss

TGH writes:
"It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are giving Ntreev's Daniel Noss a chance to answer some of our burning questions.

Name: Daniel Noss
Title: Games Operations Manager
What you do: Stir the pot and just about everything else.
Most recent game worked on: "Grand Chase" and "Trickster Online Revolution"

1. What game has most influenced you, and why?
If I had to narrow it down to just one game, I'd be at a complete loss for words. MANY games have influenced me to a great degree, for a number of reasons (good and bad). Everything from Intellivision to Xbox, "Burgertime" to "River City Ransom," "Dynasty Warriors" (all of em') to "Final Fantasy" (most of em'), "Zork" to "WoW" … they have taken their toll (I have the calluses to prove it) and created a monster.

The one game that sent me spiraling off into the oblivion of RPG's and eventually MMO's would be "Planescape: Torment." I found that the concept of "emersion" had been personified with Torment.

2. What are you playing right now?
"Grand Chase" (you have to see it to believe it), "Dynasty Warriors 6," "Perfect World" (International) - I'm a sucker for Asian mythologies..."

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