Gamers can choose their class at creation or pick a generic type of adventure to explore with first. The idea is that the generic adventuring class will give access to skills from each of the other classes and permit the player to choose based on which skills fit his style best. The real classes include warrior, knight, mage, priest, jester, and craftsman.
After creating a character and picking a class, gamers must choose where to start. Choices include some starter cities or a tutorial camp. The in-game screens don't really offer any assistance with this decision, and it seems it does matter. Cities have trainers for a handful classes but not all of them.