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Eurogamer: Noby Noby Boy's Keita Takahashi Interview

Noby Noby Boy is an interactive playground where players control both ends of a stretchy character called BOY and just fool around, interacting with the structures and bizarre inhabitants of randomly-generated maps. All the BOY-stretching done collectively by all players across the PlayStation Network is reported to a GIRL in space, who grows in turn, connecting the Earth to the Moon and Mars, and opening up new environments to explore.

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SixTwoTwo3563d ago (Edited 3563d ago )

Eurogamer: Did your bosses at Namco complain when you said you didn't want the game to have objectives?

Keita Takahashi: As my hierarchy only complains and only talks about the so-called "right things" to do when creating a game, I just tried not to care about what I was being told. To be honest, I don't really remember. But I was told something like "make it look more like a game", "make it easier to understand", "make it more accessible" I think.

This Takahashi dude is awesome XD

Johnny Rotten3563d ago

"There is a super technique, which consists of leaving the game on and not touching it! When you don't control BOY, he wanders around freely by himself. So if you leave the game on during the night, he might have grown when you wake up in the morning".

Noby Noby Boy lives!!