GameSpy writes: "When all you have is a hammer, then every problem looks like a nail. I thought about that a lot while playing with an unfinished version of Majesty 2, the sequel to a fun little medieval kingdom simulator that came out in 2002. Rather than follow the more complicated SimCity take on a city management game with its multiple sliders and intricate knot of municipal policy making, Majesty 2 boils all government functions down to the simple decision of where to spend in order to solve a medieval kingdom's most pressing problems. Call it the Tolkienesque-equivalent of an economic stimulus plan. Majesty 2 boils the function of government down to throwing gold coins from a big canvas bag and hoping for the best".