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RPS: Interview: Frictional Games On Penumbra And The Future

RPS:

"We've been stalking Frictional Games, the developers behind the indie horror series Penumbra, for a while now, trying to find out details about their new project. Along the way we asked them to look back at the process of developing Penumbra, what lessons were learned, which publishers were hated, and why horror is their passion. In a frank interview, two of Frictional's four-man team, sound director Jens Nilsson and lead programmer Thomas Grip, talk us through the company's past, all the while dropping a few hints about what's next, before giving us the first solid details of their forthcoming, castle-based horror game."

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rockpapershotgun.com
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