Andy Schatz from Gamasutra writes:
"We always knew "indie" meant something. But no one could ever define what it was.
With the success of high-wattage Independent Games Festival winners, the divorce of the casual gaming market from the indie gaming market, and the continued commoditization of free-to-play flash games, the beast has finally emerged from the mud. It has become clear what indie games are.
How has indie games distribution evolved, and how has it shaped the content and helped to finally define what indie means as a genre of game? Let's discuss."