Darkpower of GameGazette writes: "We've heard the complaint countless times, and it's starting to sound more like whining than anything else (see Gabe Newell or Hiroshi Takai): That the Playstation 3 is hard to develop for. We've now seen that the PS3 is just a different coding process, and it's becoming akin to learning how to ride a bike: Once you know how to ride it, you never forget how to do so, and you just want to ride all the time on it. We've seen Rockstar being able to realize it, and Bioware recently admitted that they were just intimidated by something different (hmm…would say a few things about what we could hear in the future about the Mass Effect franchise, doesn't it?).
But now it gets even more interesting, because of the February 27th drop date of Killzone 2. Here's a game that is sure to make ever PS3 fanboy smile and make them be able to give a HUGE middle finger to those that ever doubted the damn thing (now if they could just get that price cut). However, not only will the "hard to develop for" be squashed with the release of the game, but the release of its ENGINE to developers. It basically means this: Now these whiners have nothing left as an excuse as to why they shouldn't develop for Sony's system."